z.glNav2
designed by Zachary Seldess
www.zacharyseldess.com
MOVEMENT:
Use the mouse/trackpad to control your lookat point.
Use the keyboard to move the camera
MESSAGES:
-speed $1 ---> sets speed along the x-z plane (default 1 world unit / second)
-camera $1 $2 $3 ---> set camera (list: camera x y z - default 0. 0. 2.)
-lookat $1 $2 $3 ---> set lookat point (list: lookat x y z - default 0. 0. 0.)
-easing $1 ---> sets easing value (default 0.1)
-lens_angle1 $1 ---> sets normal lens_angle (default 45.)
-lens_angle2 $1 ---> sets zoom lens_angle (default 10.)
-roll $1 ---> 0/1 turns roll on/off (default 0)
-roll_strength $1 ---> sets strength of roll as you turn (0.=minimum roll, 1.=maximum roll - default 0.85)
-constrain_lookat $1 ---> turn horizontal lookat constraining on/off (default off)
-lookat_angleh $1 ---> change horizontal lookat angle (min 0., max 360. - default 360.)
NOTE: only applicable when constrain_lookat is on
-lookat_center $1 ---> change center of lookat rotation (0.=along negative z axis / 90.=along positive x axis / 180.=along pos z axis / 270.=along neg x axis / etc. - default 0.)
NOTE: only applicable when constrain_lookat is on
-lookat_anglev $1 ---> change vertical lookat angle (min 0., max 172. - default 172.)
NOTE: THIS WORKS REGARDLESS OF CONSTRAIN_LOOKAT
-forward $1 ---> turn keyboard control on/off for forward movement (default 1)
-backward $1 ---> turn keyboard control on/off for backward movement (default 1)
-left $1 ---> turn keyboard control on/off for left movement (default 1)
-right $1 ---> turn keyboard control on/off for right movement (default 1)
This version of the patch (z.glNav2) is similar to a true flight simulator.
'w' moves camera forward in reference to where you are looking
's' moves camera backward in reference to where you are looking
'a' moves camera left in reference to where you are looking
'd' moves camera right in reference to where you are looking
COMBINE THE ABOVE KEYS FOR DIAGONAL MOVEMENT
OTHER CONTROLS:
'k' toggles navigation mode on/off (off by default)
-movement, zooming, bullseye and coordinate display can only be changed while navigation mode is on
'b' toggles bullseye on/off (off by default)
'c' toggles camera coordinates on/off in the jitter window (off by default)
'z' zooms the camera view in